The following are locations around Forge World as seen in players H.U.D. At this point, the five maps were combined into a single map, later dubbed "Forge World."Īfter the five original maps were combined to create Forge World, four new areas were added to the map between them, giving Forge World a total of nine regions and making it the largest multiplayer map in the series. Because of a new system in Halo: Reach's game engine called "Impostering," which allows distant objects to be drawn cheaply, it was decided that it was feasible to actually allow players to play across the entire expanse of the development map. To make artistic development easier, a version of the map existed which allowed movement between and throughout the five areas. To cut development time, it was decided that each map would take place inside the same skybox, allowing fans to see hints of the other maps in the distance but preventing players from leaving the map. Forge World began development as five separate maps designed for use in Forge.
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